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Minetest seed code for empty world
Minetest seed code for empty world









minetest seed code for empty world
  1. #MINETEST SEED CODE FOR EMPTY WORLD HOW TO#
  2. #MINETEST SEED CODE FOR EMPTY WORLD MOD#
  3. #MINETEST SEED CODE FOR EMPTY WORLD MODS#

Checking for room if not inv : room_for_item ( "main", stack ) then print ( "Not enough room!" ) end Taking items local taken = inv : remove_item ( "main", stack ) print ( "Took ". "main" is the name of the list you’re adding to. InvRef, Items and Items Adding to a list local stack = ItemStack ( "default:stone 99" ) local leftover = inv : add_item ( "main", stack ) if leftover : get_count () > 0 then print ( "Inventory is full! ". Please note that the sizes of lists will not change. You can then set the list like this: inv : set_list ( "list_one", list ) Player Inventories.Ī player inventory usually has two grids, one for the main inventory, one for crafting. The player inventory, right (in blue) is a player inventoryĮlement, and is not part of the inventory. The creative inventory, left (in red) is detached and it made up of a This image shows the two inventories visible when you press i.

  • Detached Inventories - an inventory which is not attached to a node or player.
  • Node Inventories - an inventory attached to a node.
  • Player Inventories - an inventory attached to a player.
  • There are three ways you can get inventories:
  • An InvRef is an object that represents an inventory, and has functions to manipulate it.
  • #MINETEST SEED CODE FOR EMPTY WORLD MODS#

    A slot is a place a stack can be - there may be a stack there or there may not. Void - An empty game The purpose of this game is to test mods in an absolutely clean environment with absolutely no 3rd-party mods One-of-a-kind / Original Linuxdirk 6767 0 +5 / 0 / -0 Source Forums Issue Tracker Statistics This game for Minetest was reduced to the bare minimum of files and configuration.(By array, I mean a table indexed by numbers). An Inventory List is an array of slots.An Inventory is a collection of Inventory Lists (also called a list when in the context of inventories).

    #MINETEST SEED CODE FOR EMPTY WORLD HOW TO#

    This chapter assumes that you already know how to create and manipulate Is a player inventory, a node inventory, or a detached inventory. Minetest.In this chapter you will learn how to use manipulate inventories, whether that "zstd" method for compress/decompress (5.7.0)

    #MINETEST SEED CODE FOR EMPTY WORLD MOD#

    the amount of data in mod storage is not constrained by When using a mod storage backend that is not "files" or "dummy", VoxelManip:get_light_data accepts an optional buffer argument (5.7.0) allows get_sky to return a table instead of separate values (5.6.0) sprite-sheet particle animations can by synced to the lifetime particle textures support smooth fade and scale animations, and I was just wondering what seed number you use for a completely flat world in Minetest 0.4.16 Thanks Fixer Member Posts: 903 Joined: Sun 11:23 am IRC: Fixer In-game. particlespawners support texpools and animation of properties, dynamic_add_media supports passing a table with options (5.5.0) ABM supports min_y and max_y fields in definition (5.5.0) thus changing the range of values from 0-179 to 0-240 (5.5.0) degrotate param2 rotates in units of 1.5° instead of 2° nodedef's use_texture_alpha accepts new string modes (5.4.0) Whether get_velocity() and add_velocity() can be used on players (5.4.0) Whether Collision info is available to an objects' on_step (5.3.0) Whether minetest.find_path is functional (5.2.0) Whether AreaStore's IDs are kept on save/load (5.1.0) Whether formspec_version may be used (5.1.0) Specifies whether binary data can be uploaded or downloaded using Object selectionbox is settable independently from collisionbox objects (ie: players and lua entities) (5.0.0) Chat messages are no longer predicted (0.4.16) add_entity supports passing initial staticdata to on_activate Unique Area ID for AreaStore:insert_area (0.4.14) Texture grouping is possible using parentheses (0.4.11) Tree and grass ABMs are no longer done from C++ (0.4.8) The transparency channel of textures can optionally be used on Get_all_craft_recipes_works = true, - 0.4.7 Minetest.features: Table containing API feature flags version/release number)Ĭan be manually read from nf in the game's root directory. Minetest.get_game_info(): returns a table containing information about theĬurrent game. Does not include disabled mods, even if they are installed.minetest.get_modnames(): returns a list of enabled mods, sorted alphabetically.Works regardless of whether the mod has been loaded yet.Returns nil if the mod is not enabled or does not exist (not installed).minetest.get_modpath(modname): returns the directory path for a mod,Į.g.minetest.get_current_modname(): returns the currently loading mod's name,.'minetest' namespace reference ¶ Utilities ¶











    Minetest seed code for empty world